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Posted in: PROJECT BLOG
January 19, 20172 months ago

F3 IS MAKING A COMEBACK

Yea, that's right: the infamous TOXIKK F3 is back! After more people asking for a recurring shootout night, we shall revive ye good ol' FRIDAY FRAG FEST, starting THIS Friday, January 20. Read more
Posted in: PROJECT BLOG
January 16, 20172 months ago

ESL COMMUNITY CUP RESULTS

The first ESL TOXIKK Community Cup is over ...and what a ride it was! Over 50 matches played in more than five hours. Read more
Posted in: PROJECT BLOG
January 4, 20172 months ago

FRAG HARD: TOXIKK GOES ESL

TOXIKK officially joins the ESL, starting with our first Community Cup series on January 15 at 16:00h CET. Everyone can join the action! Read more
Posted in: PROJECT BLOG
December 9, 20163 months ago

BUILD 1.0.6 IS NOW LIVE

Patch 1.0.6 focuses on the post match ceremony, new achievements and rewards, but also brings a bunch of fixes. Here's what we did in detail... Read more
Posted in: PROJECT BLOG
November 25, 20164 months ago

BUILD 1.0.5 AVAILABLE

In preparation of our upcoming TOXIKK Pro League Tournaments, 1.0.5 brings multiple further improvements, fixes and featuress. Let's take a look at what we did in detail: Read more
Posted in: PROJECT BLOG
November 12, 20164 months ago

TOXIKK 1.0.4 RELEASED

This update was a real bitch: Originally announced for early October, 1.0.4 had to be delayed multiple times as things just didn't work out as intended. Read more
Posted in: PROJECT BLOG
September 26, 20166 months ago

TOXIKK 1.0.2 OUT NOW

After two weeks out in the wild, TOXIKK gets its second update. All hail 1.0.2 Vanilla, the update to finally transcend TOXIKK into an entity of pure light and love. Read more
Posted in: PROJECT BLOG
September 16, 20166 months ago

TOXIKK 1.0.1 HAS LANDED

Our first patch to the live build has landed. We tried to realize as much player feedback as possible. All hail Vanilla build 1.01. Let's take a look at what we did in detail. Read more
Posted in: PROJECT BLOG
September 4, 20166 months ago

THE MOVEMENT MODEL

We added a page (and a video) to the GAME section, where we talk in detail about the movement model. Thanks to PredatH0r for recording the footage. Read more
Posted in: PROJECT BLOG
September 1, 20166 months ago

TWEAK WEEK IS HERE

Consider something broken? Want a weapon's fire rate or damage impact changed? Hate a specific sound effect? Let us know during the Tweak Week, as we focus on final pre-1.0 polishings. Read more
Posted in: PROJECT BLOG
August 27, 20167 months ago

MAKING OF TOXIKK: MAPS

Game director Martin Schwiezer talks about the making of TOXIKK. In today's release, the focus is on the maps of the game, their design and the variety of playstyles. Read more
Posted in: PROJECT BLOG
August 19, 20167 months ago

MAKING OF TOXIKK: WEAPONS

In today's GAMESCOM '16 release of our "Making of TOXIKK" video series, game director Martin Schwiezer gives an insight into design considerations and Read more
Posted in: PROJECT BLOG
August 18, 20167 months ago

UPCOMING FREE EDITION

With the 1.0 release of TOXIKK on September 09, we will also give birth to the FREE EDITION (FE) of the game. If this makes you go "Huh, dafuq...?" you should probably Read more
Posted in: PROJECT BLOG
August 15, 20167 months ago

1.0 RELEASE DATE REVEALED

After 20 months in Early Access BETA, the inexhaustible fun of bug hunting and mile-long feature lists to work on is finally coming to an end. Everybody get on the Hype train for TOXIKK's full release next month! Check out the teaser video for more info. Read more
Posted in: PROJECT BLOG
August 13, 20167 months ago

BUILD .97 HAS LANDED

As we're approaching full release, .97 is quite a big patch that brings many new features, a new vehicle map, plenty of critical fixes and polishing tweaks. Here's what we did in detail... Read more
Posted in: PROJECT BLOG
June 10, 20169 months ago

BUILD 0.96 RELEASED

V.96 is mainly about the changed customization system, mid-match voting and quick match join via your STEAM library, but also brings a small (yet significant) change to the movement, we're excited to get your feedback on. Read more
Posted in: PROJECT BLOG
May 16, 201610 months ago

UPDATE 0.95 IS NOW LIVE

TOXIKK's "biggest patch evah!!!1" not only comes with tons of new content (maps, characters, music, vehicle etc.), features and fixes, but also a completely redone look for the main menu. Read more
Posted in: PROJECT BLOG
April 11, 201611 months ago

UPCOMING MAP: CITADEL

CITADEL returns to the virtues of TOXIKK's fully fleshed out SIGNATURE MAPS. Placed in a 22nd century's Chicago, the map features two massive, connected towers facing each other. Read more
Posted in: PROJECT BLOG
April 7, 201611 months ago

NEW SINGLE-PLAYER MODE

After all these graphic intense blog entries, this one is not so flashy to look at, but still as exciting as the recent stuff. Today we'll look at TOXIKK's new single-player mode CONTRACTS. Read more
Posted in: PROJECT BLOG
April 5, 201611 months ago

DRAYOS EMPEROR CHARACTER

Today we take a look at the upcoming DRAYOS emperor armor. These armors are strictly cosmetic and will NOT be offered for sale, but as rewards for your in-game performance. Read more
Posted in: PROJECT BLOG
April 4, 201611 months ago

UPCOMING MAP: EHRGEIZ

Today's news item is a look at yet another new map: CC-Ehrgeiz. Deep in the Bolivean Andes, DRAYOS and EXOCOM try to establish base camps to prospect the soil for Edenium. Unfortunately, they both put an eye on the same soil. Read more
Posted in: PROJECT BLOG
March 31, 201612 months ago

DEMON BATTLE MECH

The DEMON Battle Mech will be made available with the next patch and finalizes TOXIKK's roundup of vehicles. It's heavily armored and not really fast, but can quickly dodge, jump (and pancake enemy infantry, landing on them). Read more
Posted in: PROJECT BLOG
March 30, 201612 months ago

LIGHT-WEIGHT MAP: CUBE

A closer look at one of the upcoming new maps: Based on the idea and BSP by one of our community members (Zedek the PD), AR-Cube is a nice example of a super light-weight and fast played map. Read more
Posted in: PROJECT BLOG
January 18, 20161 year ago

V0.94 IS NOW LIVE

This update is quite a leap for the game as it introduces the SDKK, a customized UDK (Unreal Development Kit) build that we use to create TOXIKK. The tool is now available for our community, enabling everyone to create and contribute content. Read more
Posted in: PROJECT BLOG
January 12, 20161 year ago

FRESH POWER ARMOR CONCEPTS

The final release of TOXIKK will bring more customization options and unlockable armors. These cosmetic items will NOT be offered for sale, but will only be available as rewards for your in-game performance. Read more
Posted in: PROJECT BLOG
December 2, 20151 year ago

V0.92 GINGER IS HERE

This update pushes your TOXIKK v0.9 Ginger build up to v0.92. It comes with a new visual theme (old town/castle), a new map (AD-Castello), a new game mode (Area Domination) and Read more
Posted in: PROJECT BLOG
October 21, 20151 year ago

V0.9 Launches with New Map

Build v0.9 (Ginger) of TOXIKK's Early Access Beta launches today with a new deathmatch map named DEKK. It's also the first map to feature our freshly designed sci-fi/tech theme. Read more
Posted in: PROJECT BLOG
October 11, 20151 year ago

BETA ROADMAP UPDATE

Just a quick heads up to let you know that we are A) still alive and B) have updated our BETA ROADMAP: We finally feel comfortable changing the TBAs on the remaining two major milestones back to real estimations Read more
Posted in: PROJECT BLOG
September 5, 20151 year ago

V0.89 - MUTATORS

This patch brings your V0.88 Parsley build up to V0.89. It's the last patch of the Parsley generation before reaching Ginger (the last gen before 1.0... whoohoo). Read more
Posted in: PROJECT BLOG
August 24, 20151 year ago

Upcoming Map: DEKK

We can finally show some WIP impressions of the first map to feature our freshly developed sci-fi theme. DEKK is not out yet, but here's a little sneak peek. Read more
Posted in: PROJECT BLOG
June 30, 20151 year ago

FRIDAY FRAG FEST

Get together and frag like it's 1999. From now and until TOXIKK's full release, we want to get the FRIDAY FRAG FESTS (F3) going as a weekly organized event. Join us, bring your friends, and let's frag into the wee hours of the morning. Read more
Posted in: PROJECT BLOG
June 25, 20151 year ago

V0.88 PARSLEY HAS LANDED

This patch brings your V0.86 Parsley build up to V0.88. It's a massive update that features a new "XL map" for classic Cell Capture game mode (Foundation XL) plus a huge bag of enhancements, new features and fixes. Read more
Posted in: PROJECT BLOG
May 9, 20151 year ago

V0.86 PARSLEY - Spice It Up!

This patch brings your V0.85 Parsley Build up to V0.86. It features Classic Cell Capture (Non-Vehicle CTF) as a new game mode and Artifact XL as a new map. Read more
Posted in: PROJECT BLOG
April 22, 20151 year ago

V0.85 PARSLEY Build is NOW Live

This patch brings your V0.82 Basil Build up to V0.85 Parsley. While on the surface, the list of new features might appear to be relatively small, V0.85 is in fact a huge step for the game. Read more
Posted in: PROJECT BLOG
March 7, 20152 years ago

V0.8 BASIL Build is NOW Live

We released TOXIKK V0.8, another major milestone on our development roadmap. The patch comes with a new map, a new weapon, many fixes and new features. TOXIKK is currently in beta and is available on Steam's Early Access Program. Read more
Posted in: PROJECT BLOG
February 17, 20152 years ago

V0.75 CURRY Build is NOW Live

With the release of V0.75 CURRY Build, we reached the first big milestone on our beta roadmap. Patch #003 brings your TOXIKK V0.73 Wasabi build up to V0.75 Curry build. Read more
Posted in: PROJECT BLOG
February 8, 20152 years ago

ANTI HACK MEASURES

HACKING IS A CANCER TO COMPETITIVE ONLINE GAMING! We take the battle against hackers seriously and since Wasabi Build V0.73, TOXIKK is VAC (Valve Anti Cheat) enabled. Read more
Posted in: PROJECT BLOG
February 6, 20152 years ago

Thank(k)s for an Awesome Launch

Wow, what a great launch. We really didn't expect that much positive feedback for an Early Access title (over 700 reviews, 91% positive, in less than two weeks). Read more
Posted in: PROJECT BLOG
January 23, 20152 years ago

TOXIKK is Now Live on Early Access

It was a hell of a ride to polish everything up for our public debut, but it's finally done: The TOXIKK Early Access Beta is live on STEAM! We also put a 10% release discount on it, so if you are looking for a nice, old-school inspired Arena-FPS, look no more... Read more
Posted in: PROJECT BLOG
January 5, 20152 years ago

Real-Time 3D Previews Added

Seriously... who needs screenshots or trailers if you can have real-time 3D previews? If you click on the image below, you'll be taken to our interactive 3D previews page, where you'll find a couple of weapons and vehicles we've created for TOXIKK. Read more
Posted in: PROJECT BLOG
December 11, 20142 years ago

Early Access Release on Jan. 22

After going through a couple of heavy testing sessions, we now defined the final release date for the beta: TOXIKK will hit Steam's Early Access program on January, 22. We had to expand our original beta release estimation (Q4/2014) by three weeks Read more
Posted in: PROJECT BLOG
December 1, 20142 years ago

TOXIKK APPAREL SHOP

Looking for a nice Christmas gift? Maybe you find something in our newly opened TOXIKK apparel and gadgets shop. Each purchase on the shop supports us twice Read more
Posted in: PROJECT BLOG
November 3, 20142 years ago

Developer Tracker Added

FIND THE IMPORTANT BITS. FAST! - Today we added a Developer Tracker to the community board to allow you to stay updated to all of our drivel Read more
Posted in: PROJECT BLOG
October 23, 20142 years ago

Video: The Movement of TOXIKK

Today, we released the first part of our "Making of TOXIKK" video series. In this ~10 minutes long video, our game director, Martin Schwiezer, talks about Read more
Posted in: PROJECT BLOG
September 19, 20142 years ago

Video: Gameplay Reveal Trailer

Yay... we finally got the game to a point, where we can show some alpha gameplay in action. Read more
Posted in: PROJECT BLOG
August 18, 20142 years ago

Match Hosting for Everyone

Sticking to our "NO BULLSHIT" policy, Clan Admin Privileges (CAP) are no longer planned as a purchasable extra feature. Read more
Posted in: PROJECT BLOG
August 11, 20142 years ago

LAN-Play and Dedicated Servers

UPDATE (August 18, 2014): This news post is (in part) obsolote. Access to the clan admin tools and the ability to host matches are now available for everyone Read more
Posted in: PROJECT BLOG
August 2, 20142 years ago

Thankk You.

About 24 hours ago, we finally got around to unveil TOXIKK. After a little more than two years of development in the "dark", the whole process of publicly announcing the game was a very relieving and satisfying experience Read more
Posted in: PROJECT BLOG
August 1, 20142 years ago

TOXIKK DEBUT TRAILER RELEASED

After a little more than two years of work, we finally can release the first trailer showing TOXIKK, our upcoming back-to-the-roots Arena-FPS game, in action. Read more
Posted in: PROJECT BLOG
August 1, 20142 years ago

WELCOME TO TOXIKK

A couple of years ago if there was one thing we enjoyed almost as much as working on our own projects, it was playing arena FPS games in the evenings. Read more