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DEBUT TRAILER

Click the thumbnail to the right to watch our debut trailer or visit the MEDIA LIBRARY to browse through more videos and screenshots.

Posted in: Project Blog
August 18, 20141 month ago

Match Hosting for Everyone

Sticking to our "NO BULLSHIT" policy, Clan Admin Privileges (CAP) are no longer planned as a purchasable extra feature.

Instead, the CAP feature package (being able to host dedicated server(s), host online and LAN-games, and access to the game's Clan Admin Tools) will be available to everyone, with EVERY copy of Toxikk purchased! Read more
Posted in: Project Blog
August 11, 20141 month ago

LAN-Play and Dedicated Servers

UPDATE (August 18, 2014): This news post is (in part) obsolote. Access to the clan admin tools and the ability to host matches are now available for everyone with every purchase of the game at no additional cost for pre-order customers. See updated news item here. Read more
Posted in: Project Blog
August 2, 20141 month ago

Thankk You.

About 24 hours ago, we finally got around to unveil TOXIKK. After a little more than two years of development in the "dark", the whole process of publicly announcing the game was a very relieving and satisfying experience and simply a lot of fun for the entire Reakktor team. Read more
Posted in: Project Blog
August 1, 20141 month ago

TOXIKK DEBUT TRAILER RELEASED

After a little more than two years of work, we finally can release the first trailer showing TOXIKK, our upcoming back-to-the-roots Arena-FPS game, in action. We didn't want to show a CGI trailer, but bring on some live in-game action. So here it is... Read more
Posted in: Project Blog
August 1, 20141 month ago

WELCOME TO TOXIKK

A couple of years ago if there was one thing we enjoyed almost as much as working on our own projects, it was playing arena FPS games in the evenings. But with only a few new releases in over half a decade, the entire genre didn't exactly prosper since then. We started playing a lot of today's established FPS games instead, but no matter how hard we tried, we never had as much fun with them as we had with our beloved, old-school arena shooters. Read more