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WEAPONS

VIDEO: WEAPONS OF TOXIKK
MAKING OF TOXIKK, PART 1 (2:31 MINUTES)

TOXIKK BRINGS A WIDE VARIETY OF WEAPONS that can be carried around simultaneously. You start with your RAVAGER (a melee weapon) and the RAVEN, a basic pistol. All other weapons and ammo are to be picked up in the MAPS.

RAVAGER

BACKGROUND

The RAVAGER was originally used as a demolition tool to tear down buildings without having to rely on heavy wrecking gear, but its effectiveness also makes it an impressive melee weapon. The demolition drill is the RAVAGER's primary fire, while its secondary fire ignites a plasma based welding beam that can be used for close-range attacks BUT ALSO TO REPAIR DAMAGED VEHICLES. The Ravager is part of your basic gear and available from the moment you spawn.

STATS

WEAPON TYPE: DEMOLITION DRILL
PRIMARY FIRE MODE: POWER DRILL / MELEE
SECONDARY FIRE MODE: SHORT-RANGED WELDING BEAM
AMMO CAPACITY: SUIT ENERGY POWERED [WELDING BEAM]

RAVEN

BACKGROUND

The RAVEN pistol is your bread-and-butter defense on the battlefield. Like the RAVAGER, there's no need to pick it up in the map, as you already have it equipped at spawn. The RAVEN's primary fire mode is a single-action shot, while its secondary fire flushes a burst of three bullets. Secondary fire overheats the weapon, requiring a short cool-down before your next shot.

STATS

WEAPON TYPE: PISTOL
PRIMARY FIRE MODE: SEMI-AUTOMATIC SINGLE ACTION
SECONDARY FIRE MODE: 3 BULLETS BURST MODE [REQUIRES COOL DOWN]
AMMO CAPACITY: 50 ROUNDS

BULLCRAFT

BACKGROUND

The BULLCRAFT is a double-barreled shotgun for close to mid-range combat situations. It fires one shell (6 pellets) in primary fire mode and 12 pellets (two shells) using its secondary fire. The single action shot requires a pump move to eject the empty shell from the chamber and to load the next one. The secondary fire mode requires two pump moves to empty and reload both chambers. The BULLCRAFT comes with 12 shells.

STATS

WEAPON TYPE: SHOTGUN
PRIMARY FIRE MODE: SINGLE PUMP ACTION
SECONDARY FIRE MODE: DOUBLE PUMP ACTION
AMMO CAPACITY: 24 BULLCRAFT SHELLS

VIOLATOR

BACKGROUND

The VIOLATOR is a reliable assault rifle. It is the preferred all-round weapon for mid to long-range combat situations. The VIOLATOR's primary fire sports a high fire-rate and good accuracy, while its secondary fire mode unleashes the destructive might of an attached pump-action grenade launcher. The weapon has a capacity of 60 rounds. Picked up on the battlefield, it comes with 30 rounds.

STATS

WEAPON TYPE: ASSAULT RIFLE
PRIMARY FIRE MODE: FULLY AUTOMATIC ACTION
SECONDARY FIRE MODE: PUMP-ACTION GRENADE LAUNCHER ATTACHMENT
AMMO CAPACITY: 90 VIOLATOR NANO-ROUNDS

FALCON

BACKGROUND

The FALCON is a powerful and reliable sniper-rifle. With its retractable scope and a x32 zoom, it is perfect for long-range combat situations. Its slow fire-rate is compensated by the high penetration power of its projectiles and its precision. A single head-shot strikes through the armor of an opponent, causing instant death. The Falcon has a capacity of 30 rounds. It comes with 9 rounds, when picked up on the battlefield .

STATS

WEAPON TYPE: SNIPER RIFLE
PRIMARY FIRE MODE: SINGLE BOLT ACTION
SECONDARY FIRE MODE: USE SCOPE / ADJUSTABLE x32 ZOOM [MAX]
AMMO CAPACITY: 30 "DEEP IMPACT" ROUNDS

STINGRAY

BACKGROUND

The STINGRAY fires plasma projectiles at a high fire rate. Due to its powerful, yet comparatively slow projectiles, the weapon is best used in close to mid-range combat. However, thanks to its secondary fire mode, a focused hitscan plasma beam, it is also suitable for long-range combat situations. A head-shot with a focused plasma beam causes instant death. The Stingray comes with 40 EDEN energy units.

STATS

WEAPON TYPE: PLASMA RIFLE
PRIMARY FIRE MODE: EDEN ENERGY PLASMA PROJECTILE
SECONDARY FIRE MODE: FOCUSSED INSTANT-HIT EDEN PLASMA BEAM
AMMO CAPACITY: 80 PLASMA ROUNDS

DRAGONEER

BACKGROUND

The DRAGONEER is the perfect weapon to fight off multiple opponents in close proximity. Its primary fire sprays a ray of burning napalm, while the secondary fire mode charges a slow traveling, but ultimately lethal fireball. The released fireball can travel a distance of more than 50 meters, losing effectiveness over time, before it dissolves. The Dragoneer comes with 30 units of napalm.

STATS

WEAPON TYPE: FLAME THROWER
PRIMARY FIRE MODE: RAY OF BURNING NAPALM
SECONDARY FIRE MODE: CHARGE AND RELEASE NAPALM FIREBALL
AMMO CAPACITY: 60 NAPALM UNITS

CERBERUS

BACKGROUND

The CERBERUS is a shoulder-fired rocket launcher with a silo magazine for up to 20 Hades missiles. Using its primary fire mode, the Cerberus fires powerful, yet unguided rockets. The secondary fire mode offers an auto-tracking system that can acquire every moving or heat-emitting object within seconds, turning the Cerberus' rockets into guided missiles. Picked up on the battlefield, the Cerberus comes with 12 missiles loaded.

STATS

WEAPON TYPE: ROCKET LAUNCHER
PRIMARY FIRE MODE: UNGUIDED HADES ROCKETS
SECONDARY FIRE MODE: AUTO TRACKING / GUIDANCE SYSTEM
AMMO CAPACITY: 20 HADES MISSILES

HELLRAISER

BACKGROUND

The HELLRAISER is the most powerful mobile weapon in TOXIKK. It's based on experimental BERYLLIUM FUSION GASIFICATION, a technology with an ENORMOUS destructive potential. Its primary fire mode launches an unguided projectile that kicks off its chain reaction upon impact. The secondary fire mode launches a remote controlled missile.

STATS

WEAPON TYPE: BERYLLIUM FUSION GASIFICATOR
PRIMARY FIRE MODE: UNGUIDED PROJECTILE
SECONDARY FIRE MODE: REMOTE CONTROLLED MISSILE
AMMO CAPACITY: 1 FUSION CELL