May 9, 2015

V0.86 PARSLEY - Spice It Up!

This patch brings your V0.85 Parsley Build up to V0.86. It features Classic Cell Capture (Non-Vehicle CTF) as a new game mode and Artifact XL as a new map. We also did a ton of fixes to the maps Foundation and Ganesha (both visually and gameplay-wise) as well as some other fixes and updates. Check out the full list of new features and content below. As always, we're very excited to hear your feedback.



NEW FEATURES

FTR_01 - NEW GAME MODE: CLASSIC CELL CAPTURE

We received so many requests to bring classic CTF gameplay and now we can finally deliver: Classic Cell Capture works pretty much like the Cell Capture we already implemented, but without vehicles and with the thrill of being a lot faster paced than the existing vehicle based CTF.


FTR_02 - NEW MAP: ARTIFACT XL

Based on the layout of Artifact, Artifact XL sports more than twice the size of the original map and is optimized for the new game mode, with a bunch of new locations, new passages and many more changes. This is the first version of this map, so expect it to be still a little rough around the edges, but it's already a lot of fun to play with the new game mode. You can find a screenshot gallery of Artifact XL HERE.



FIXES

FIX_01 - RAVAGER

The Ravager (which was supposed to be completed with the last build generation already) didn't really receive a lot of love since the launch of the Parsley build generation. It's now a lot more polished, but still not 100% final. However, it now comes with the alternate fire which allows you to repair vehicles and a more complete sound setup.


FIX_02 - MAP: FOUNDATION

We did many fixes and gameplay optimizations for Foundation and we now consider it final. So, unless you come up with some new bugs or ideas for the map, the current version will pretty much be the one used for the final build.


FIX_03 - MAP: GANESHA

This one really received a lot of love, since the previous version was a bit of a last-minute finalization. We updated the lighting for it and improved most of the surfaces with higher quality materials. You can find a screenshot gallery of the current version of Ganesha HERE.


FIX_04 - WEAPON BAR

We did a couple of fixes to the weapon bar as well as improved animations when you pick-up ammunition for a weapon that you already got in your inventory. It should now be fully functional.


FIX_05 - SKILL CLASS SYSTEM

We were really surprised how well the Skill Class System (SCS) performed right from the start, so we only did a few tweaks to it. It should now be ready to be tested by a larger player counts. Therefore we'll do some little promo thingie tomorrow. Stay tuned. ;)



FINAL NOTES

That's all for the seventh patch of TOXIKK. As announced, we're trying to increase the frequency of releasing patches, but we will also take the time to polish everything up to the level that we envision for this game. In accordance with this, we also updated the roadmap to no longer give fixed dates for the remaining updates, but will be announcing each upcoming update shortly before its release.


We really want to live out our attention to detail fanatism and we're not going to release this game before the vast majority of the community is happy with it. Thank you for all your support and the brilliant ideas that came through the community so far. There's really a lot of stuff that would've never made it into the game without you. You guys rock! :)


If you want to discuss this update, feel free to do so HERE.