August 13, 2016
BUILD .97 HAS LANDEDTOXIKK PATCH #015, GINGER BUILD GENERATION
GENERALPATCH #15 BRINGS YOUR V0.96 BUILD UP TO V0.97 GINGER
As we're approaching the full release, .97 is quite a big patch that brings many new features, a new vehicle map, plenty of critical fixes and polishing tweaks. Here's what we did in detail:
FTR_01 - NEW VEHICLE MAP: EHRGEIZhttp://toxikk.com/maps
FTR_02 - STEAM WORKSHOP ACCESS FROM MAP SELECTION MENUYou can now access community made workshop maps directly from within the game through the Steam browser. We added this feature to give custom made maps and content more visibility and to make the installation process easier.
FTR_03 - ADVANCED SCREENSHOT TOOL
MAKE SCREENSHOTS LIKE A PRO: Pressing F10 in Boot Camp (single-player) matches already took you to the screenshot mode, but we now heavily improved this tool. Here's a quick manual if you want to try it yourself:
[MOUSEWHEEL] Adjust Field of View (FOV)
[G] Enable Centered Object DOF Auto Focus
[H] Enable Centered Object DOF Auto Focus
[P] Toggle Pause
[R] Refresh current View/Scene to fix Distance Optimizations
[+] Increase Playback Speed
[-] Decrease Playback Speed
[F9] Save High Quality Screenshot in lossless BMP
[F12] Save Screenshot via Steam/JPG
When launched, the tool automatically sets the highest level of detail to the environment and objects. The DOF auto focus is simple to use, yet adds a lot of depth to your images, resembling spectacular tilt shift aesthetics:
FTR_04 - ENHANCED VEHICLE VISIBILITY
Like with the characters, far away vehicles can now be identified better, as they got a subtle glow to keep them from blending into the background too heavily. It automatically kicks in as a vehicle increases its distance to the player.
FTR_05 - BUTTON TO RESTORE DEFAULT SETTINGSMost options and customization menus got a new "DEFAULTS" button that allows you to reset your adjustments to the default settings. This was requested many times for the crosshair customization, but we thought that it made sense for pretty much every sub menu.
FTR_06 - IMPROVED DEDICATED SERVER STABILITYServers used to run into sync problems if hosting one and the same map for a long time. Servers now restart periodically to avoid this issue. They restart 5 minutes after the last player leaves or every 45 minutes if in wait-state.
FTR_07 - NEW LOG MESSAGES CLASS: SYSTEM MESSAGESWe added a new class to the messages that appear in the HUD. It allows us to define its color and lifetime (i.e. it doesn't get pushed away by newer log messages in the HUD). We will use this for tool tips and hints, but also for all kinds of important messages.
FTR_08 - AUTOMATIC VERSION CHECKGame clients now check if the server is running the same binary as the client and refuses to connect if the versions differ. Before, the client tried to download "core" and lots of other stuff from the different server to adopt.
FIX_01 - SERVER BROWSER PREVIEW IMAGESServer browser sometimes showed red preview images for maps. This should no longer happen.
FIX_02 - LOW MATCH TIME CAUSING NO MXP/SC SAVEThe problem where your MXP/SC wasn't saved if your playtime wasn't at least 7.5 minutes long, was fixed. MXP now gets always saved if you play an online match on an official server against at least one other player or bot. SC (Skill Class) gets saved if the afore mentioned criterias are met plus:
Why these rules? Simple: if you join a match late and lose the match (e.g. only the last 3 minutes of a 20 minutes match), your position in the scoreboard is not really representative for your skill. If a match is really short (less than 4 minutes) and/or has a very low goal score, you could've won or lost based on coincidence. However, this is only true for SC (which is why from .97 on, MXP will always be saved, no matter how long your match-time was).
FIX_03 - GLOBAL CHAT MESSAGESOutgoing global messages didn't appear in the HUD log. This was fixed.
FIX_04 - MISSING NAME TAGThe name tag on your armor's breast plate wasn't displayed in online matches. This was fixed.
FIX_05 - STREAMER (HOVER BIKE) AND RAGDOLL FIXESThis was one of the bigger baddies, as the ragdoll and the Streamer simply didn't work as intended at all. The following fixes and changes were applied:
FIX_06 - BLACK SCREEN OF DEATHIf connection took very long (e.g. due to failed authentication), you got stuck in a black screen. This was fixed and you should now automatically return to the game's main menu.
FIX_07 - VISUAL STATE OF REPAIRED VEHICLESFreshly repaired vehicles didn't return to their "straight from the showroom" look when repaired, but kept looking damaged and rotten. This was fixed.
FIX_08 - CONNECT TO IRC SERVER FIXEDThe connection to the IRC chat server failed pretty often. This was fixed.
CHG_01 - SERVER BROWSER IS BACKThe server browser is now accessible again, but the Quick Join feature remains as an option.
CHG_02 - OFFICIAL SERVERS FIRSTTo avoid confusion, official servers will now always be shown first in the list. So no more 111AAAA-ACE-STATION displayed first. Also, the filter to display custom servers is by default off (but well visible below the server list). Both changes were made to make the server browser more n00b friendly.
CHG_03 - SCOREBOARD RESTRUCTUREDThe technical way the scoreboard is displayed was changed to allow easier access to the layout for modders. You can now create your own game modes for the Steam workshop and have scores displayed properly.
CHG_04 - COLORS FOR EVERYONEColors and glows in the cusomization menu no longer require MXP to be applied.
CHG_05 - FASTER MAP CHANGESIf a game is aborted by a successful map poll, there'll be no more winning/losing ceremony screen before travelling to the next map. You'll go to your stats screen and then directly travel directly to the next map.
We're approaching the final release (1.0) with big steps now. As voted by the core community, 1.0 will come with an alternative FREE TRIAL, to lower the entry barrier for everyone to play TOXIK. The FREE TRIAL (aka FREE EDITION) has nothing to do with F2P, but acts as a classic PC game demo. Its details will be released in a separate announcement around next week.
We're just one more patch and the so called "tweak week" away from 1.0. The next patch will bring the single-player campaign and the last map "CALIBER", which will not only serve as a tutorial map, but also introduces a new game mode (Time Trial). The tweak week will be one week of doing final adjustments to the game's balance in close communication with the core community. All of this will also be announced separately... so, stay tuned and happy fraggin'! Join the Early Access Beta:
TOXIKK's Store Page on Steam
TALK LIVE with the community on our NEW DISCORD LIVE CHAT
...or discuss this announcement in our support forum
V.97 ANNOUNCEMENT THREAD